calculation lab

M4NA Interactive Mechanics Laboratory

Calculate physical quantities, examine interval-by-interval travel, compare numerical patterns, and explore the quantitative relationships presented in the M4NA framework.

How to use the laboratory
Enter the quantities requested in each module and select Calculate. Use the graphs to inspect the numerical results. The calculations are based on the equations displayed in each section. A numerical match does not by itself establish an experimental law.

Part I — Distance and Velocity

Calculate individual quantities and examine accumulated travel.

1Distance Calculator

Enter any two quantities. Leave the quantity to be calculated blank. Values must be non-negative.

s = v × t   ·   F = kS   ·   F/t = k(s/t)   ·   F/t = kv
Distance–time graph. The displayed line assumes constant velocity during the calculated interval.

2Average Velocity

Calculate average velocity from total distance and total elapsed time, or calculate a missing quantity.

V = S / T   ·   F = kS   ·   F/T = k(S/T)   ·   F/T = kV
Here, V means total accumulated distance divided by total elapsed time. For interval data, use the Interval Travel module to calculate S and T before calculating V.

Part II — Interval Travel and Patterns

Enter a sequence of velocities and durations, then inspect its total and pattern.

3Interval Travel & Pattern Analysis

Each row represents one time interval. The interval distance is calculated from that row's velocity and duration. Total distance is the sum of the interval distances.

Force–distance identity
Force/time–distance/time identity
Force–velocity identity
Fᵢ = ksᵢ
Fᵢ/tᵢ = k(sᵢ/tᵢ)
fᵢ = kvᵢ
F = kS
F/T = k(S/T)
F/T = kV
Interval Force value fᵢ Velocity vᵢ (m/s) Duration tᵢ (s) Distance sᵢ (m) Force quantity Fᵢ Action
Total distance S —
Total time T —
Average velocity V —
Force quantity F —
Velocity–time step graph. Each entered velocity is held constant over its own interval; vertical steps show changes between intervals.
Example: velocities 2, 4, 6, 6, 4, 2 m/s, each lasting 1 second, produce a total distance of 24 m and an average velocity of 4 m/s. The graph shows the entered interval pattern, not a claim about the physical cause of that pattern.

Part III — Applied Force and Travel

Explore the quantitative relationships specified in M4NA.

4Applied-Force Quantity

Enter any two of force value, operating duration, and force quantity. Leave the third field blank.

F = f × t
The labels follow the M4NA notation supplied for this calculator: f is force value and F is force quantity. These are not conventional SI force units; the page preserves the M4NA dimensional assignments for this calculation.

5Force–Travel Proportionality

Calculate one missing quantity in the relationship F = kS.

F = kS   ·   k = F / S
Graph of F against S for the selected value of k. The line represents the specified mathematical relationship.
In the stated M4NA notation, F and S are both assigned units of metres, so k is dimensionless. A straight-line graph demonstrates the chosen equation; it does not independently verify the physical law.

Part IV — Force–Velocity Pattern

Enter multiple pairs to compare the numerical patterns of f and v.

6Force–Velocity Pattern Analysis

Lock one proportionality constant k for the whole operation. Choose either force values fᵢ or velocity values vᵢ as the sole pattern input; the other pattern is calculated from the same k.

Force–distance identity
Force/time–distance/time identity
Force–velocity identity
Fᵢ = ksᵢ
Fᵢ/tᵢ = k(sᵢ/tᵢ)
fᵢ = kvᵢ
F = kS
F/T = k(S/T)
F/T = kV
The selected input type is the only entered force/velocity pattern. k remains fixed across all intervals and the total operation. The calculator checks the same three identity relationships for every interval and the total: fᵢ = kvᵢ, Fᵢ/tᵢ = k(sᵢ/tᵢ), F = kS, F/T = k(S/T), and F/T = kV.
M4NA Interactive Mechanics Laboratory
Redefining the Foundations of Mechanics & Cosmology
Results depend on the values entered by the visitor.

Part V — Applied-Force Identity

Reconstruct, examine and compare force–velocity–travel patterns using the same three identity relationships.

7Applied Force Pattern Reconstruction

Enter force values fᵢ, interval durations tᵢ and a fixed k. The panel reconstructs vᵢ = fᵢ/k, then checks all three relationships interval by interval and for the total.

Force–distance identity
Force/time–distance/time identity
Force–velocity identity
Fᵢ = ksᵢ
Fᵢ/tᵢ = k(sᵢ/tᵢ)
fᵢ = kvᵢ
F = kS
F/T = k(S/T)
F/T = kV

8Force–Velocity Pattern Check

Use the same input pattern structure: force values, velocity values and durations. Check fᵢ ∝ vᵢ and fᵢtᵢ ∝ vᵢtᵢ in each interval, plus the corresponding total relationships.

Force–distance identity
Force/time–distance/time identity
Force–velocity identity
Fᵢ = ksᵢ
Fᵢ/tᵢ = k(sᵢ/tᵢ)
fᵢ = kvᵢ
F = kS
F/T = k(S/T)
F/T = kV

9Pattern Identity Test

Enter three patterns using the same force-value, velocity and duration inputs. The test applies the same three identity relationships to every interval and to the total: Fᵢ = ksᵢ, Fᵢ/tᵢ = k(sᵢ/tᵢ), fᵢ = kvᵢ; and F = kS, F/T = k(S/T), F/T = kV. It then compares the three patterns.

Force–distance identity
Force/time–distance/time identity
Force–velocity identity
Fᵢ = ksᵢ
Fᵢ/tᵢ = k(sᵢ/tᵢ)
fᵢ = kvᵢ
F = kS
F/T = k(S/T)
F/T = kV

10Resultant Force Calculator

Enter two or three forward patterns and two or three opposing restrictive patterns. The calculator generates the resultant force-value pattern, then checks the three applied/resultant force identity relationships for every interval and for the total.

Force–distance identity
Force/time–distance/time identity
Force–velocity identity
Fᵢ = ksᵢ
Fᵢ/tᵢ = k(sᵢ/tᵢ)
fᵢ = kvᵢ
F = kS
F/T = k(S/T)
F/T = kV

Forward force patterns

Opposing restrictive force patterns

Resultant velocity values are derived using the fixed k.

11Applied/Resultant Force Identity Test

Enter three patterns with force values, velocity values and interval durations. The test applies the same three identity relationships to every interval and to the total, including the total-level force-value/velocity relationship F/T = kV.

Force–distance identity
Force/time–distance/time identity
Force–velocity identity
Fᵢ = ksᵢ
Fᵢ/tᵢ = k(sᵢ/tᵢ)
fᵢ = kvᵢ
F = kS
F/T = k(S/T)
F/T = kV
M4NA Interactive Mechanics Laboratory

Static Observer vs Moving Observer

Examine one train-and-ball operation from two observation positions. The moving observer measures the ball's travel relative to the train. The static observer measures the train's travel and the ball's travel relative to the ground. Both calculations use the same specified time interval.

1. Set the operating conditions

2. Moving Observer

The observer travels with the train and measures the ball relative to the train.

Ball's travelling distance relative to train
20 m
Ball's relative velocity:5 m/s forward
Operating time:4 s
Ball's final position inside train:20 m
Relative travel: s = |v relative| × t
s = 5 × 4 = 20 m

3. Static Observer

The observer remains on the ground and measures the train and ball relative to the ground.

Ball's travelling distance relative to ground
100 m
Train's travelling distance:80 m
Ball's ground velocity:25 m/s forward
Ball's final ground position:100 m
Ground velocity = train velocity + signed relative velocity
20 + 5 = 25 m/s
Ground travel = |ground velocity| × time
25 × 4 = 100 m

4. Direct Comparison of the Two Observations

This comparison makes the reference position explicit. The ball's relative travel and ground travel are different measurements when the train itself is moving.

QuantityMoving observer (train reference)Static observer (ground reference)
Reference positionTrainGround
Ball velocity used5 m/s forward25 m/s forward
Ball travelling distance20 m100 m
Train travelling distanceNot measured as movement relative to itself80 m
Operating time4 s4 s
The two observers use different reference positions, so their measured ball-travel distances need not be equal.

5. Compare the Travelling Distances

The bars compare train travel, ball travel relative to the train, and ball travel relative to the ground. These quantities use different reference positions.

6. Compare Positions Over Time

The graph shows the train's ground position, the ball's ground position, and the ball's position relative to the train throughout the selected interval.

7. M4NA Interpretation

The moving observer and static observer measure relative travel from different reference positions.

Moving observer: ball travel relative to train = magnitude of relative velocity × time.

Static observer: train travel = train velocity × time; ball ground velocity is obtained by combining train velocity with the signed ball velocity relative to the train. Ball ground travel = magnitude of ground velocity × time.
Interpretation note: this calculator compares the numerical measurements made from two reference positions over the same time interval. It does not treat the two distance values as if they were the same reference-relative quantity.
M4NA Interactive Mechanics Laboratory

Panel 10 — Compare Newtonian and M4NA Mechanics

Set one six-interval pattern and examine both frameworks side by side. Choose whether velocity values or applied-force values are the pattern input. The M4NA calculation uses one fixed proportionality constant k throughout the operation.

1. Set the comparison conditions

Enter exactly six comma-separated velocity values. M4NA force values are calculated using fᵢ = kvᵢ.
Enter conditions and select Calculate Comparison.

2. Results at a glance

Newtonian calculation

Using mass and interval-to-interval velocity changes
—
Run the comparison to see results.

M4NA calculation

Using fᵢ = kvᵢ and sᵢ = vᵢtᵢ
—
Run the comparison to see results.

3. Six-interval comparison table

IntervalTime tᵢ (s)Input vᵢ (m/s)M4NA fᵢM4NA Fᵢ=fᵢtᵢM4NA sᵢ=vᵢtᵢNewtonian force (N)Newtonian distance (m)
Results will appear here.

4. M4NA identity tests

Check the interval relationships and the total operation using the same fixed k.

Results will appear here.

5. Velocity pattern and accumulated distance

Compare the entered velocity pattern and the cumulative distance generated by each framework.

6. Interpretation

After calculation, this panel summarizes the numerical pattern and identity checks.

The table reports the calculations according to the selected mode and the displayed relationships; the numerical results are not hidden behind a single overall score.

M4NA Interactive Mechanics Laboratory

Velocity, Travelling Distance & Applied Force

Examine the interval-by-interval calculations and overall results of conventional Newtonian mechanics and the M4NA classical mechanics framework.

1. Operation Inputs

Enter the three interval velocity values and durations. The same inputs are used to display both frameworks, but each framework applies its own stated calculation rules.

Velocity values and interval durations

Force calculation parameters

2. Conventional Newtonian Mechanics

Distance for each interval under uniform acceleration:
sᵢ = (uᵢ + vᵢ)tᵢ / 2
Interval acceleration and applied force:
aᵢ = (vᵢ − uᵢ) / tᵢ    and    fᵢ = maᵢ
Average velocity over the complete operation:
V = total travelling distance / total time

For this example, the initial instantaneous velocity is 0 m/s at the starting instant t = 0. It is not treated as the velocity maintained throughout the first interval. Each interval is calculated using its starting and ending instantaneous velocities, assuming uniform acceleration within that interval.

Interval Start v (m/s) End v (m/s) Time (s) Distance (m) Acceleration (m/s²) Applied force value (N)
Total travelling distance 9 m
Total time 3 s
Average velocity 3 m/s
Overall average acceleration 2 m/s²
Overall average applied force value 2 N
Arithmetic mean of the three entered endpoint velocities 4 m/s
Interpretation: Newtonian interval distances are calculated from the starting and ending instantaneous velocities and the assumed motion within each interval. Applied force values are calculated from mass multiplied by interval acceleration. They are not added together to obtain an overall force value.

3. M4NA Classical Mechanics

M4NA interval travelling distance:
sᵢ = vᵢtᵢ
M4NA force-value relationship:
fᵢ = kvᵢ
M4NA force-quantity relationship:
Fᵢ = ksᵢ    and    F = kS
Overall relationship:
S = Σsᵢ    |    T = Σtᵢ    |    V = S/T    |    F/T = kV

In this M4NA example, the entered velocity value for each interval is used to calculate the travelling distance during that interval. The same locked value of k is used throughout the operation.

Interval Velocity vᵢ (m/s) Time tᵢ (s) Distance sᵢ (m) Force value fᵢ = kvᵢ Force quantity Fᵢ = ksᵢ
Total travelling distance S 12 m
Total time T 3 s
Average velocity V = S/T 4 m/s
Overall force quantity F = kS 12k
Force quantity per unit time F/T 4k
Force value corresponding to V: kV 4k
M4NA relationship check: The calculated values will appear here.

4. Side-by-Side Results

Quantity Newtonian mechanics M4NA framework
Interval travelling distance 1 m, 3 m, 5 m 2 m, 4 m, 6 m
Total travelling distance 9 m 12 m
Total time 3 s 3 s
Average velocity 3 m/s 4 m/s
Interval applied force values 2 N, 2 N, 2 N 2k, 4k, 6k
Overall applied force value 2 N 4k (F/T = kV)
Force quantity Not represented here by the M4NA definition F = kS 12k
Purpose of the comparison: The table makes differences in interval-distance calculations, overall travelling distance, average velocity, and force representation visible. The two frameworks' quantities are calculated according to their respective stated definitions; matching labels do not by themselves establish that the underlying concepts or formulas are identical.
M4NA Interactive Mechanics Laboratory

Comparison of Velocity, Travelling Distance and Applied Force: Newtonian Mechanics vs M4NA

Compare interval-by-interval calculations and overall results under conventional Newtonian mechanics and the M4NA classical mechanics framework.

1. Operation Inputs

The same entered velocity values and durations are used in both displays. Each framework applies its own stated calculation rules.

Velocity values and interval durations

Force calculation parameters

2. Conventional Newtonian Mechanics

Interval travelling distance under uniform acceleration:
sᵢ = (uᵢ + vᵢ)tᵢ / 2
Interval acceleration and applied force value:
aᵢ = (vᵢ − uᵢ) / tᵢ   |   fᵢ = maᵢ
Average velocity over the complete operation:
V = total travelling distance / total time

The initial instantaneous velocity is 0 m/s at the starting instant t = 0. It is not the velocity maintained throughout the first interval. The calculation assumes uniform acceleration within each interval.

Interval Start v (m/s) End v (m/s) Time (s) Distance (m) Acceleration (m/s²) Applied force value (N)
Total travelling distance 9 m
Total time 3 s
Average velocity 3 m/s
Overall average acceleration 2 m/s²
Overall average applied force value 2 N
Arithmetic mean of entered endpoint velocities 4 m/s
Interpretation: Newtonian interval distances are calculated from the starting and ending instantaneous velocities under the stated uniform-acceleration assumption. The interval force values are calculated using mass multiplied by acceleration; the interval values are not added together to obtain an overall force value.

3. M4NA Classical Mechanics

Interval travelling distance:
sᵢ = vᵢtᵢ
Force-value relationship:
fᵢ = kvᵢ
Force-quantity relationship:
Fᵢ = ksᵢ   |   F = kS
Overall relationships:
S = Σsᵢ   |   T = Σtᵢ   |   V = S/T   |   F/T = kV

The entered velocity value is used to calculate the actual travelling distance for each M4NA interval. The same locked k is applied throughout the operation.

Interval Velocity vᵢ (m/s) Time tᵢ (s) Distance sᵢ (m) Force value fᵢ = kvᵢ Force quantity Fᵢ = ksᵢ
Total travelling distance S 12 m
Total time T 3 s
Average velocity V = S/T 4 m/s
Overall force quantity F = kS 12k
Force quantity per unit time F/T 4k
Force value corresponding to V: kV 4k
M4NA relationship check: F/T and kV will be compared here.

4. Side-by-Side Comparison

Quantity Newtonian Mechanics M4NA Framework
Interval travelling distance 1 m, 3 m, 5 m 2 m, 4 m, 6 m
Total travelling distance 9 m 12 m
Total time 3 s 3 s
Average velocity 3 m/s 4 m/s
Interval applied force values 2 N, 2 N, 2 N 2k, 4k, 6k
Overall average applied force value 2 N 4k
Force quantity Not represented by the M4NA definition F = kS 12k
Purpose of the comparison: Examine how the two frameworks calculate interval travelling distance, total travelling distance, average velocity and applied force. The calculations are presented according to each framework's stated definitions; the comparison itself does not assume that their concepts or formulas are identical.
M4NA Comparative Motion Analysis Lab

M4NA Comparative Motion Analysis Lab

An Interval-by-Interval Comparison of Velocity, Travelling Distance, and Applied Force in Newtonian Mechanics and M4NA Classical Mechanics.

1. Velocity, Travelling Distance and Applied Force

Enter one duration per interval (for example, 1,1,1,1). Newtonian velocity is evaluated at the end of each successive interval; the time column displays each interval duration, not cumulative elapsed time. The same locked k is used throughout the M4NA operation.

D. Interval-by-Interval Results

IntervalInterval duration, Δt (s)Newtonian velocity, v (m/s)Newtonian travelling distance, s (m)M4NA velocity, vᵢ (m/s)M4NA travelling distance, sᵢ (m)M4NA force value, fᵢM4NA force quantity, FᵢNewtonian applied/resultant force, ma (N)

E. Overall Results

Final Newtonian velocity8 m/s
Newtonian travelling distance at final time16 m
M4NA travelling distance, S = Σsᵢ60 m
M4NA force quantity, F = ΣFᵢ60
Final elapsed time4 s
M4NA average velocity, V = S/T15 m/s
Newtonian force, F = ma2 N
Locked k1
The M4NA force-value pattern is calculated from the selected input mode and the same locked k. For each interval, the displayed M4NA force quantity uses Fᵢ = fᵢΔtᵢ and travelling distance uses sᵢ = vᵢΔtᵢ. The duration column shows interval durations; elapsed time accumulates across intervals for the Newtonian calculations.

2. Newtonian Travelling-Distance Equation Comparison

A. Newtonian equation
s = ut + ½at²
B. Average-velocity form
s = ((u + v) / 2)t
C. Final-velocity form
s = vt

Results for the same Newtonian inputs and time entries

IntervalInterval duration, Δt (s)Newtonian velocity at interval end, v = u + aτ (m/s)A. s = ut + ½at² (m)B. s = ((u + v)/2)t (m)C. s = vt (m)
Sum of interval values——161620
Equations A and B calculate the travelling distance within each interval using the velocity at the interval start and the interval duration. Equation C uses the velocity at the interval end multiplied by that same interval duration. The elapsed time τ accumulates across intervals even though the duration column remains 1, 1, 1, 1 s.

Mechanics for New Age · Interactive Research Lab

Force Value, Force Quantity & Travelling Distance

Compare the Newtonian calculations with the M4NA relationships using an adjustable example. Interactive controls are available to signed-in users.

01

Framework equations

Newtonian comparison

Resultant force: FN = ma
Interval travelling distance under constant acceleration: sN,i = [(vstart + vend)/2] Δt
Cumulative travelling distance: s = ut + ½at²

M4NA comparison

Force value: fi = kvi
Force quantity: Fi = fiti
Interval travelling distance: si = viti
Identity relationships: Fi = ksi; F = kS; F/T = kV

Comparison convention: for each interval, the M4NA assigned velocity is the Newtonian endpoint velocity. The two interval-distance calculations are displayed separately.

02

Set the example

Preset: u = 0, a = 2 m/s², m = 1 kg, four intervals of 1 second, k = 1.

03

Calculated overview

Total duration, T4 s
Newtonian resultant force, ma2 each interval
Newtonian travelling distance16 m
M4NA travelling distance, S20 m
Last M4NA force value8
M4NA force quantity, F20
Newtonian average velocity4 m/s
M4NA average velocity, V = S/T5 m/s
04

Force value and force quantity by interval

IntervalDuration (s)Newtonian endpoint velocity (m/s)Newtonian resultant force, maM4NA force value, fᵢM4NA force quantity, Fᵢ
112222
214244
316266
418288
Summary2 each intervalSee interval values20

The force quantity summary is the sum of the interval force quantities. The force values themselves remain listed by interval.

05

Travelling-distance comparison by interval

IntervalStarting velocity (m/s)Endpoint velocity (m/s)Newtonian interval distance (m)M4NA assigned velocity (m/s)M4NA interval distance, sᵢ (m)
102122
224344
346566
468788
Total travelling distance16—20
Preset observation: Newtonian interval distances are 1, 3, 5, and 7 m, totaling 16 m. M4NA interval distances using the assigned endpoint velocities are 2, 4, 6, and 8 m, totaling 20 m.
06

M4NA identity checks

Interval: Fᵢ = ksᵢ ✓ Satisfied
Operation: F = kS ✓ Satisfied
Force value: fᵢ = kvᵢ ✓ Satisfied
Operation average: F/T = kV ✓ Satisfied
07

Endpoint velocity × duration

Endpoint-based interval distance: vend Δt
Newtonian interval distance under constant acceleration: [(vstart + vend)/2] Δt

In the preset example, the first expression gives 2, 4, 6, and 8 m; the Newtonian interval calculation gives 1, 3, 5, and 7 m.

M4NA · Interactive Mechanics Laboratory · Force value, force quantity, and travelling-distance comparison.

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M4NA Interactive Mechanics Laboratory

Static Observer vs Moving Observer
Explore the train-and-ball operation from two reference views. Change the operating conditions, calculate the results, and run the animation.

1. Operation Controls

Engine status: Waiting for initialization.

2. Synchronized Observer Views

STATIC OBSERVER — GROUND VIEW

Train and ball relative to ground

GROUND REFERENCE TRAIN BALL POSITION Ground is the fixed reference.
Train ground position: 0 m
Ball ground position: 2 m
Ball ground velocity: 25 m/s

The train moves through the ground reference. The red marker indicates the ball's calculated ground position.

MOVING OBSERVER — TRAIN VIEW

Ball relative to the train

TRAIN REFERENCE Direction Train is fixed in this reference view.
Ball position inside train: 2 m
Relative direction: Forward
Relative velocity: 5 m/s

The train remains fixed in this view while the ball moves forward or backward relative to it.

Animation time: 0.00 s / 10.00 s

3. Moving Observer — Ball Relative to Train

Ball relative velocity5 m/s
Ball travelling distance relative to train50 m
Final position inside train52 m

4. Static Observer — Ball Relative to Ground

Train travelling distance200 m
Ball ground velocity25 m/s
Ball ground travelling distance magnitude250 m
Ball ground velocity = Train velocity + Signed ball relative velocity

5. Comparison of Both Observations

QuantityMoving observerStatic observer
ReferenceTrainGround
Train velocityTrain is fixed in this view20 m/s
Ball relative velocity5 m/s forwardCombined with train velocity
Ball ground velocityTrain-relative value is shown separately25 m/s
Ball travelling distance50 m relative to train250 m relative to ground
Operating time10 s10 s

6. Travelling Distance Comparison

Compare the travelling-distance magnitudes for the selected operation.

7. Position Over Time

Compare train ground position, ball ground position, and ball position relative to the train.

8. Observation Interpretation

Use Calculate to compare both reference views.

M4NA Interactive Mechanics Laboratory

Static Observer vs Moving Observer
Explore the motion of a train and an object inside it from two observer perspectives, together with travelling-distance and position–time graphs.

1. Experiment Settings

Set the experiment parameters once. All four animations use these same inputs, but each animation runs independently.

Changes playback speed, not the calculated velocities.
Ready. Enter the experiment settings and select Calculate.
Train velocity —
Object velocity relative to train —
Object velocity in ground frame —
Train travelling distance at full duration —
Object travelling distance relative to train —
Object ground-frame position at full duration —

2. Moving Observer — Inside the Train

The observer travels with the train and observes the object's movement relative to the train.

Independent Animation 1
Elapsed: 0.00 s Progress: 0% Status: Ready
Observer moving with the train Train interior Object position relative to train
Object position relative to train: —

3. Static Observer — On the Ground

The observer remains on the ground and observes the train and object relative to the ground reference.

Independent Animation 2
Elapsed: 0.00 s Progress: 0% Status: Ready
Observer stationary on the ground Positive ground direction Ground-frame positions
Train ground position: —; object ground position: —

4. Travelling-Distance Graph

Watch the travelling-distance values develop over time. This graph has its own playback clock.

Independent Animation 3
Elapsed: 0.00 s Progress: 0% Status: Ready
Travelling-distance graph.
Train travelling distance: —; object travelling distance relative to train: —

5. Position–Time Graph

Compare the train's ground-frame position with the object's ground-frame position. Its animation runs independently of the other three.

Independent Animation 4
Elapsed: 0.00 s Progress: 0% Status: Ready
Position–time graph.
Train position: —; object position: —

How Independent Playback Works

  • Each component has its own Play, Pause, and Reset buttons.
  • Pausing one component does not pause the other three.
  • Resetting one component does not reset the other three.
  • Selecting Calculate / Apply Settings to All stops and resets all four components using the new settings.
  • The playback-speed slider changes the animation rate, not the calculated velocities or distances.

Model used in this visualisation: train motion is represented along a positive ground direction. The object's signed ground-frame velocity is calculated as train velocity plus its signed velocity relative to the train. The graphs show modelled positions and travelling distances for the selected experiment.

M4NA Interactive Mechanics Laboratory

Static Observer vs Moving Observer
Explore the train, the moving ball, and the two observer perspectives through synchronized animation, calculations, and position–time graphs.

Experiment Configuration

Train velocity relative to the ground.
Magnitude of the ball's velocity inside the train.
Changes animation playback speed, not the experiment's physical velocities.
Ready. Select Calculate to initialize the experiment.

Calculated Results

Train velocity — m/s
Ball velocity relative to train — m/s
Ball velocity relative to ground — m/s
Train travelling distance — m
Ball travelling distance relative to train — m
Ball travelling distance relative to ground — m
Ground-frame velocity relation
Ball ground velocity = train velocity + direction sign × ball velocity relative to train.
Calculate to display the numerical result.

Live Experiment Readout

Elapsed time 0.00 s
Total duration — s
Animation progress 0%
Train position0.00 m
Ball ground position0.00 m
Ball position in train0.00 m
Ball ground velocity— m/s
Ball relative velocity— m/s
Ball direction—

Two Observer Perspectives

The drawings are illustrative. Numerical readouts and graphs show the positions calculated from the configured velocities and elapsed time.

Moving Observer — Inside the Train

The train is the observer's reference frame.

Ball motion relative to train
Relative position— m
Relative velocity— m/s

Static Observer — On the Ground

The ground is the observer's reference frame.

Train and ball positions relative to ground
Train position— m
Ball ground position— m

Position and Travelling-Distance Summary

Quantity At start At current time At final time
Elapsed time (s) 0.00 0.00 —
Train travelling distance (m) 0.00 0.00 —
Ball travelling distance relative to train (m) 0.00 0.00 —
Ball travelling distance relative to ground (m) 0.00 0.00 —
Train position (m) — — —
Ball ground position (m) — — —
Configure the experiment and select Calculate to display the interpretation.

Progressive Travelling-Distance Graph

The bars grow as the experiment progresses. During playback, each bar displays the distance reached at the current elapsed time rather than immediately displaying its final length.

Your browser does not support the canvas graph.
Train distance Ball distance relative to train Ball distance relative to ground

Progressive Position–Time Graph

The curves are drawn progressively up to the current elapsed time. The vertical indicator and the position markers move with the animation.

Your browser does not support the canvas graph.
Train position Ball position relative to train Ball position relative to ground Current-time indicator

Experiment Interpretation

Train position
Train position = initial train position + train velocity × elapsed time.
Ball position relative to train
Ball position in train = initial ball position + relative velocity × elapsed time.
Ball position relative to ground
Ball ground position = train position + ball position relative to train.

This widget uses a constant-velocity model for the configured experiment. The selected direction determines whether the ball's velocity relative to the train is in the same or opposite direction as the train. These equations describe the model used by this demonstration.